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    asus efi bios download

    Name: asus efi bios download
    Category: Free
    Published: crisrorisadd1981
    Language: English

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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    - Version 1.18b: small update for users who had crashes with V1.18 - Version 1.18: visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, added MxC display filters, save state pic fixed (MS Vista) Luigi's "Blur AA" shader (2 KByte Zip-File) * updated November 07, 2004. Pete's XGL2 Linux PSX GPU. - Version 1.18: same features and fixes as the Windows version. - GLslang program to rotate the screen in 90° steps. P.E.Op.S./P ete's MesaGL Linux PSX GPU. - Configuration tools for all of my Linux GPU plugins. Pete's pixel shader files for the OGL2/XGL2 plugins. Linux Emu plugin (software) - vertex/fragment program from Renee Cousins to make the display of the OGL2/XGL2 plugins more vibrant. - Open Source release, check out my P.E.Op.S. page for the sources. Linux GPU configs. Piter.com/download. - vertex/fragment program to do a fullscreen blurring. * Binary files of my Open Source OpenGL PSX GPU for MS Windows. - GLslang program to apply the Scale2x algorithm for enhancing the display. Pete's OpenGL2 PSX GPU. - vertex/fragment program to create a 'Black&White' alike display. And a lotta more very good shaders from ShadX and guest(r) can be found in my messageboards, in the OGL2 Shader section: - vertex/fragment program from Luigi for a fullscreen smoothing effect. - a very nice shader collection, including cartoon shaders and high-quality filters. * This is an hw/accel psx und ZiNc gpu plugin for modern systems! You will need a good gfx card supporting the latest OpenGL extensions to use it. nVidia/ATI cards with at least 64 MB (ZiNc: 128 MB) vram are recommended! * The Windows PSX soft gpu emulation plugin, using DirectDraw. You can get the Windows binaries here, for the full sources check out the sourceforge page. - vertex/fragment program from Renee Cousins to improve the display of the OGL2/XGL2 plugins. * The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending on the main emu plugin interface). You can get the Linux X (ePSXe/PCSX) binary here, for the full sources (including the DGA2 version from linuzappz and the and SDL-FPSE-version from lu_zero ) check out the sourceforge page. P.E.Op.S. Soft GPU (Linux) Linux GPU configs July 17, 2008 Configuration tools for Linux PSX emus. - vertex/fragment program to show how textures can be used in custom shaders. - same features and fixes as the Windows OGL2 version. - GLslang program to show how textures can be used in custom GLslang shaders. * This is the Linux port of the OpenGL2 plugin. It needs a modern card and up-to-date Linux drivers (requires FBOs or pbuffers, ATI's "render-to-texture" ability is also supported)! - GLslang program to get a brighter display. * All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6) are available in one zip archive. Please note that the OpenGL plugin is now available as Open Source (see below). P.E.Op.S. Soft GPU (Windows) guest(r)'s shader collection (124 KByte Zip-File) * added June 06, 2006. - visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, screen smoothing crash fix (D3D) - visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, wide screen option. * Ah, yeah :) My Linux hw/accel. GPU port. it will be running fine at least on nVidias xfree4 glx, but all other cards with hw acceleration could also work. The Linux ports of P©SX and ePSXe are supporting this plugin, and I've also done a small test application for the plugin. You can get the source code of the test app from my plugin development page. Pete's Windows OGL/D3D PSX GPUs. * It's possible in the OGL2/XGL2 plugins to use custom pixel shader programs to add certain functionality or display enhancements! It will depend on your gfx hardware/driver, if a specific shader can be used, though. some will need for example GLslang support or more than four texture coord units. * If the Linux PSX emulator of your choice is offering a "gpu configuration" menu item or button, and you activate it, the emu is starting a small configuration utility for the selected GPU plugin. In the archive below you can find the configuration tools for the MesaGL plugin, the XGL2 plugin and the Soft GPU plugin. Simply copy the configuration tools in the "cfg" sub-folder of the PSX emu (same folder where you have placed the ".cfg" configuration files). P.E.Op.S./Pete's OpenGL Windows PSX GPU. - VSync option; Open Source release, check out my P.E.Op.S. page for the sources.

     

     

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